mirror of
https://github.com/Linloir/Flutter-Wordle.git
synced 2025-12-16 22:18:10 +08:00
230 lines
9.3 KiB
Dart
230 lines
9.3 KiB
Dart
/*
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* @Author : Linloir
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* @Date : 2022-03-05 20:56:05
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* @LastEditTime : 2022-03-06 23:01:03
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* @Description : The display widget of the wordle game
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*/
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import 'package:flutter/material.dart';
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import 'package:wordle/validation_provider.dart';
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import './input_pannel.dart';
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import './event_bus.dart';
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import 'dart:math' as math;
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class WordleDisplayWidget extends StatefulWidget {
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const WordleDisplayWidget({Key? key}) : super(key: key);
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@override
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State<WordleDisplayWidget> createState() => _WordleDisplayWidgetState();
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}
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class _WordleDisplayWidgetState extends State<WordleDisplayWidget> with TickerProviderStateMixin{
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int r = 0;
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int c = 0;
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bool onAnimation = false;
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bool acceptInput = true;
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late final List<List<Map<String, dynamic>>> inputs;
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void _validationAnimation(List<int> validation) async {
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onAnimation = true;
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bool result = true;
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for(int i = 0; i < 5; i++) {
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setState((){
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inputs[r][i]["State"] = validation[i];
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});
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if(validation[i] != 1) {
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result = false;
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}
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await Future.delayed(const Duration(seconds: 1));
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}
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mainBus.emit(event: "AnimationStops", args: []);
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onAnimation = false;
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r++;
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c = 0;
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if(r == 6 || result == true) {
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mainBus.emit(event: "Result", args: result);
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acceptInput = false;
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}
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}
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void _onValidation(dynamic args) {
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List<int> validation = args;
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_validationAnimation(validation);
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}
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void _onNewGame(dynamic args) {
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setState(() {
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r = 0;
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c = 0;
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onAnimation = false;
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acceptInput = true;
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for(int i = 0; i < 6; i++) {
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for(int j = 0; j < 5; j++) {
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inputs[i][j]["Letter"] = "";
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inputs[i][j]["State"] = 0;
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}
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}
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});
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}
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@override
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void initState() {
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super.initState();
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inputs = [
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for(int i = 0; i < 6; i++)
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[
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for(int j = 0; j < 5; j++)
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{
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"Letter": "",
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"State": 0,
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"InputAnimationController": AnimationController(
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duration: const Duration(milliseconds: 50),
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reverseDuration: const Duration(milliseconds: 100),
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vsync: this
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),
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}
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]
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];
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mainBus.onBus(event: "Attempt", onEvent: _onValidation,);
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mainBus.onBus(event: "NewGame", onEvent: _onNewGame);
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}
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@override
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void dispose() {
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mainBus.offBus(event: "Attempt", callBack: _onValidation);
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mainBus.offBus(event: "NewGame", callBack: _onNewGame);
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return NotificationListener<InputNotification>(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Expanded(
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child: Padding(
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padding: const EdgeInsets.fromLTRB(20.0, 10.0, 20.0, 0.0),
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child: Align(
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alignment: Alignment.center,
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child: AspectRatio(
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aspectRatio: 5 / 6,
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child: Column(
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//Column(
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children: [
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for(int i = 0; i < 6; i++)
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Expanded(
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flex: 1,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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for (int j = 0; j < 5; j++)
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AnimatedBuilder(
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animation: inputs[i][j]["InputAnimationController"],
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builder: (context, child) {
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return Transform.scale(
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scale: Tween<double>(begin: 1, end: 1.1).evaluate(inputs[i][j]["InputAnimationController"]),
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child: child,
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);
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},
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child: AspectRatio(
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aspectRatio: 1,
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child: LayoutBuilder(
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builder: (context, constraints) {
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return AnimatedSwitcher(
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duration: const Duration(milliseconds: 750),
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switchInCurve: Curves.easeOut,
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reverseDuration: const Duration(milliseconds: 0),
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transitionBuilder: (child, animation) {
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return AnimatedBuilder(
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animation: animation,
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child: child,
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builder: (context, child) {
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var _animation = Tween<double>( begin: math.pi / 2, end: 0).animate(animation);
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// return ConstrainedBox(
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// constraints: BoxConstraints.tightFor(height: constraints.maxHeight * _animation.value),
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// child: child,
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// );
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return Transform(
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transform: Matrix4.rotationX( _animation.value),
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alignment: Alignment.center,
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child: child,
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);
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});
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},
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child: Padding(
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key: ValueKey((inputs[i][j]["State"] == 0 || inputs[i][j]["State"] == 3) ? 0 : 1),
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padding: const EdgeInsets.all(5.0),
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child: DecoratedBox(
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decoration: BoxDecoration(
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border: Border.all(
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color: inputs[i][j]["State"] == 1 ? Colors.green[600]! :
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inputs[i][j]["State"] == 2 ? Colors.yellow[800]! :
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inputs[i][j]["State"] == 3 ? Colors.grey[850]! :
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inputs[i][j]["State"] == -1 ? Colors.grey[700]! :
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Colors.grey[400]!,
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width: 2.0,
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),
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color: inputs[i][j]["State"] == 1 ? Colors.green[600]! :
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inputs[i][j]["State"] == 2 ? Colors.yellow[800]! :
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inputs[i][j]["State"] == -1 ? Colors.grey[700]! :
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Colors.white,
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),
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child: Center(
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child: Text(
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inputs[i][j]["Letter"],
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style: TextStyle(
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color: inputs[i][j]["State"] == 3 ? Colors.grey[850]! :Colors.white,
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fontSize: 30,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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),
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);
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},
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),
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)),
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],
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),
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),
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],
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),
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),
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),
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),
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),
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const Padding(
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padding: EdgeInsets.fromLTRB(10.0, 10.0, 10.0, 30.0),
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child: InputPannelWidget(),
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),
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],
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),
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onNotification: (noti) {
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if(noti.type == InputType.singleCharacter) {
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if(r < 6 && c < 5 && !onAnimation && acceptInput) {
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setState((){
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inputs[r][c]["Letter"] = noti.msg;
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inputs[r][c]["State"] = 3;
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var controller = inputs[r][c]["InputAnimationController"] as AnimationController;
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controller.forward().then((value) => controller.reverse());
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c++;
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});
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}
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}
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else if(noti.type == InputType.backSpace) {
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if(c > 0 && !onAnimation) {
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setState(() {
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inputs[r][c - 1]["Letter"] = "";
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inputs[r][c - 1]["State"] = 0;
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c--;
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});
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}
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}
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return false;
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},
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);
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}
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}
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