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Implement vertex class
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@ -1 +1,14 @@
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#pragma once
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#include "vertex.h"
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Vertex::Vertex() {}
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Vertex::Vertex(glm::vec3 position) :
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_position(position) {}
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Vertex::Vertex(glm::vec3 position, glm::vec3 normal) :
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_position(position), _normal(normal) {}
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Vertex::Vertex(glm::vec3 position, glm::vec3 normal, glm::vec2 texCoords) :
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_position(position), _normal(normal), _texCoords(texCoords) {}
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@ -4,16 +4,15 @@
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class Vertex {
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private:
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glm::vec3 _position;
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glm::vec3 _normal;
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glm::vec2 _texCoords;
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glm::vec3 _position = glm::vec3(0.0f);
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glm::vec3 _normal = glm::vec3(0.0f);
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glm::vec2 _texCoords = glm::vec2(0.0f);
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public:
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Vertex();
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Vertex(glm::vec3 position);
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Vertex(glm::vec3 position, glm::vec3 normal);
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Vertex(glm::vec3 position, glm::vec3 normal, glm::vec2 texCoords);
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~Vertex();
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public:
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inline glm::vec3 position() const { return _position; }
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