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Test for qrc
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@ -157,10 +157,10 @@
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</QtMoc>
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</QtMoc>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="vertexshader.vs">
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<None Include="fragmentshader.fs">
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<Filter>Resource Files</Filter>
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<Filter>Resource Files</Filter>
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</None>
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</None>
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<None Include="fragmentshader.fs">
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<None Include="vertexshader.vs">
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<Filter>Resource Files</Filter>
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<Filter>Resource Files</Filter>
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</None>
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</None>
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</ItemGroup>
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</ItemGroup>
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@ -2,6 +2,9 @@
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <qresource.h>
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#include <qurl.h>
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#include <qdir.h>
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#include "vbo.h"
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#include "vbo.h"
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#include "vao.h"
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#include "vao.h"
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@ -17,6 +20,18 @@ SceneViewer::SceneViewer(QWidget* parent)
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setVersion(4, 3);
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format.setVersion(4, 3);
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setFormat(format);
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setFormat(format);
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// Create a folder
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QDir dir("./temp/shaders");
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if (!dir.exists()) {
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dir.mkpath(".");
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}
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// Copy the shaders to the folder
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QFile::copy(":/shaders/vertexshader.vs", "./temp/shaders/vertexshader.vs");
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QFile::copy(":/shaders/fragmentshader.fs", "./temp/shaders/fragmentshader.fs");
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}
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}
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SceneViewer::~SceneViewer() {
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SceneViewer::~SceneViewer() {
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@ -48,8 +63,9 @@ void SceneViewer::paintGL() {
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VertexArrayObject vao(vbo);
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VertexArrayObject vao(vbo);
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vao.setVertexAttributePointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
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vao.setVertexAttributePointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
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vao.enableVertexAttribute(0);
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vao.enableVertexAttribute(0);
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VertexShader vertexShader("E:\\Repositories\\CollegeProjects\\CGAssignments\\FinalProject\\FinalProject\\vertexshader.vs");
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FragmentShader fragmentShader("E:\\Repositories\\CollegeProjects\\CGAssignments\\FinalProject\\FinalProject\\fragmentshader.fs");
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VertexShader vertexShader("./temp/shaders/vertexshader.vs");
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FragmentShader fragmentShader("./temp/shaders/fragmentshader.fs");
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ShaderProgram shaderProgram(vertexShader, fragmentShader);
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ShaderProgram shaderProgram(vertexShader, fragmentShader);
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shaderProgram.setActive();
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shaderProgram.setActive();
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vao.bind();
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vao.bind();
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