[CORE][ADD] Enable cross context model transferring

- Reload texture on another context
- Copy meshes
- [BUG] memory leak (not fixed yet)
This commit is contained in:
Linloir 2022-12-17 11:41:13 +08:00
parent e6bab8a345
commit 2fd1d6db24
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GPG Key ID: 58EEB209A0F2C366
2 changed files with 19 additions and 1 deletions

View File

@ -6,6 +6,10 @@ Renderable::Renderable(Model* model) : _model(model) {}
Renderable::Renderable(Model* model, glm::vec3 position) : _model(model), _position(position) {}
void Renderable::setModel(Model* model) {
_model = model;
}
void Renderable::move(glm::vec3 deltaVec) {
_position += deltaVec;
}
@ -31,6 +35,11 @@ void Renderable::setScale(float scale) {
}
void Renderable::render(ShaderProgram shader) {
// Check if initialized
if (_model == nullptr) {
Logger::error("Tries to render an uninitialized renderable object");
return;
}
// Set model matrix
shader.setUniform("model", modelMatrix());
// Render

View File

@ -7,8 +7,16 @@
#include "shader.h"
class Renderable {
public:
static Renderable empty() {
return Renderable();
}
private:
Model* _model;
Renderable() {}
private:
Model* _model = nullptr;
glm::vec3 _position = glm::vec3(0.0f);
glm::mat4 _rotation = glm::mat4(1.0f);
glm::vec3 _scale = glm::vec3(1.0f);
@ -18,6 +26,7 @@ public:
Renderable(Model* model, glm::vec3 position);
public:
void setModel(Model* model);
void move(glm::vec3 deltaVec);
void setPosition(glm::vec3 position);
void rotate(glm::vec3 axis, float deltaAngle);