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Update renderable.cpp
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@ -33,9 +33,6 @@ void Renderable::setScale(float scale) {
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void Renderable::render(ShaderProgram shader) {
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void Renderable::render(ShaderProgram shader) {
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// Set model matrix
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// Set model matrix
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shader.setUniform("model", modelMatrix());
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shader.setUniform("model", modelMatrix());
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// set diffuse
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//shader.setUniform("")
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// Render
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// Render
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_model->render(shader);
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_model->render(shader);
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