Create empty source files

This commit is contained in:
Linloir 2022-12-12 15:20:47 +08:00
parent f1412927d6
commit 66997698c8
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GPG Key ID: 58EEB209A0F2C366
15 changed files with 75 additions and 4 deletions

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@ -97,7 +97,20 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="camera.cpp" />
<ClCompile Include="ebo.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="model.cpp" />
<ClCompile Include="modelselectable.cpp" />
<ClCompile Include="modelselector.cpp" />
<ClCompile Include="modelsetter.cpp" />
<ClCompile Include="renderable.cpp" />
<ClCompile Include="sceneviewer.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="texture.cpp" />
<ClCompile Include="vao.cpp" />
<ClCompile Include="vbo.cpp" />
<ClCompile Include="vertex.cpp" />
<QtRcc Include="mainwindow.qrc" />
<QtUic Include="mainwindow.ui" />
<QtMoc Include="mainwindow.h" />

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@ -30,6 +30,12 @@
<Filter Include="Header Files\Utils">
<UniqueIdentifier>{ce0949e4-674d-4e45-8a8f-bbcefeedce3b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\OpenGL Abstractions">
<UniqueIdentifier>{540b050a-a5e3-42e4-92fa-71352a067f4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Qt Widgets">
<UniqueIdentifier>{1d6b02e9-c670-43ed-a367-a56924bb1a90}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<QtRcc Include="mainwindow.qrc">
@ -38,16 +44,55 @@
<QtUic Include="mainwindow.ui">
<Filter>Form Files</Filter>
</QtUic>
<ClCompile Include="mainwindow.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="camera.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="ebo.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="mesh.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="model.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="renderable.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="shader.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="texture.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="vao.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="vbo.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="vertex.cpp">
<Filter>Source Files\OpenGL Abstractions</Filter>
</ClCompile>
<ClCompile Include="mainwindow.cpp">
<Filter>Source Files\Qt Widgets</Filter>
</ClCompile>
<ClCompile Include="sceneviewer.cpp">
<Filter>Source Files</Filter>
<Filter>Source Files\Qt Widgets</Filter>
</ClCompile>
<ClCompile Include="modelselector.cpp">
<Filter>Source Files\Qt Widgets</Filter>
</ClCompile>
<ClCompile Include="modelselectable.cpp">
<Filter>Source Files\Qt Widgets</Filter>
</ClCompile>
<ClCompile Include="modelsetter.cpp">
<Filter>Source Files\Qt Widgets</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>

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FinalProject/camera.cpp Normal file
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#pragma once

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FinalProject/ebo.cpp Normal file
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#pragma once

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FinalProject/mesh.cpp Normal file
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#pragma once

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FinalProject/model.cpp Normal file
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#pragma once

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#pragma once

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#pragma once

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#pragma once

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@ -0,0 +1 @@
#pragma once

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FinalProject/shader.cpp Normal file
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#pragma once

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FinalProject/texture.cpp Normal file
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#pragma once

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FinalProject/vao.cpp Normal file
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@ -0,0 +1 @@
#pragma once

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FinalProject/vbo.cpp Normal file
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@ -0,0 +1 @@
#pragma once

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FinalProject/vertex.cpp Normal file
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#pragma once