mirror of
https://github.com/Linloir/SceneEditor.git
synced 2025-12-17 07:28:12 +08:00
Create empty source files
This commit is contained in:
parent
f1412927d6
commit
66997698c8
@ -97,7 +97,20 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="camera.cpp" />
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<ClCompile Include="ebo.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="model.cpp" />
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<ClCompile Include="modelselectable.cpp" />
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<ClCompile Include="modelselector.cpp" />
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<ClCompile Include="modelsetter.cpp" />
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<ClCompile Include="renderable.cpp" />
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<ClCompile Include="sceneviewer.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="texture.cpp" />
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<ClCompile Include="vao.cpp" />
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<ClCompile Include="vbo.cpp" />
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<ClCompile Include="vertex.cpp" />
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<QtRcc Include="mainwindow.qrc" />
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<QtUic Include="mainwindow.ui" />
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<QtMoc Include="mainwindow.h" />
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@ -30,6 +30,12 @@
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<Filter Include="Header Files\Utils">
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<UniqueIdentifier>{ce0949e4-674d-4e45-8a8f-bbcefeedce3b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\OpenGL Abstractions">
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<UniqueIdentifier>{540b050a-a5e3-42e4-92fa-71352a067f4f}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Qt Widgets">
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<UniqueIdentifier>{1d6b02e9-c670-43ed-a367-a56924bb1a90}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<QtRcc Include="mainwindow.qrc">
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@ -38,16 +44,55 @@
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<QtUic Include="mainwindow.ui">
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<Filter>Form Files</Filter>
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</QtUic>
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<ClCompile Include="mainwindow.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="camera.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="ebo.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="mesh.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="model.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="renderable.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="shader.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="texture.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="vao.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="vbo.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="vertex.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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<ClCompile Include="mainwindow.cpp">
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<Filter>Source Files\Qt Widgets</Filter>
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</ClCompile>
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<ClCompile Include="sceneviewer.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files\Qt Widgets</Filter>
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</ClCompile>
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<ClCompile Include="modelselector.cpp">
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<Filter>Source Files\Qt Widgets</Filter>
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</ClCompile>
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<ClCompile Include="modelselectable.cpp">
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<Filter>Source Files\Qt Widgets</Filter>
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</ClCompile>
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<ClCompile Include="modelsetter.cpp">
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<Filter>Source Files\Qt Widgets</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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1
FinalProject/camera.cpp
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1
FinalProject/camera.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/ebo.cpp
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1
FinalProject/ebo.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/mesh.cpp
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1
FinalProject/mesh.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/model.cpp
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1
FinalProject/model.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/modelselectable.cpp
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1
FinalProject/modelselectable.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/modelselector.cpp
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1
FinalProject/modelselector.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/modelsetter.cpp
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1
FinalProject/modelsetter.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/renderable.cpp
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1
FinalProject/renderable.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/shader.cpp
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1
FinalProject/shader.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/texture.cpp
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1
FinalProject/texture.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/vao.cpp
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1
FinalProject/vao.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/vbo.cpp
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1
FinalProject/vbo.cpp
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@ -0,0 +1 @@
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#pragma once
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1
FinalProject/vertex.cpp
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1
FinalProject/vertex.cpp
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@ -0,0 +1 @@
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#pragma once
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