From 7761387403e68749865ee918fd53405354c344ff Mon Sep 17 00:00:00 2001 From: Linloir <3145078758@qq.com> Date: Mon, 12 Dec 2022 22:51:59 +0800 Subject: [PATCH] Rename functions --- FinalProject/mesh.cpp | 4 ++-- FinalProject/vao.h | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/FinalProject/mesh.cpp b/FinalProject/mesh.cpp index 3c316c1..e31a0fa 100644 --- a/FinalProject/mesh.cpp +++ b/FinalProject/mesh.cpp @@ -37,9 +37,9 @@ void Mesh::render(const ShaderProgram& shader) const { } OPENGL_EXTRA_FUNCTIONS->glActiveTexture(GL_TEXTURE0); - _vao.setActive(); + _vao.bind(); OPENGL_EXTRA_FUNCTIONS->glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_INT, 0); - _vao.setInactive(); + _vao.unbind(); } void Mesh::setupMesh() { diff --git a/FinalProject/vao.h b/FinalProject/vao.h index 5cbd93a..dd0d8f8 100644 --- a/FinalProject/vao.h +++ b/FinalProject/vao.h @@ -22,8 +22,8 @@ public: inline unsigned int id() const { return _id; } - inline void setActive() const; - inline void setInactive() const; + inline void bind() const; + inline void unbind() const; inline void bindVertexBufferObject(const VertexBufferObject& vbo); inline void bindVertexBufferObject(VertexBufferObject&& vbo); @@ -35,7 +35,7 @@ public: inline void disableVertexAttribute(unsigned int index) const; }; -inline void VertexArrayObject::setActive() const { +inline void VertexArrayObject::bind() const { // Check is id is valid if (_id == -1) { Logger::error("Binding an invalid VertexArrayObject"); @@ -44,7 +44,7 @@ inline void VertexArrayObject::setActive() const { OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id); } -inline void VertexArrayObject::setInactive() const { +inline void VertexArrayObject::unbind() const { OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0); }