[UI][ADD] WASD move model

This commit is contained in:
Linloir 2022-12-20 00:46:14 +08:00
parent e1cfd3932c
commit 7eccb8e98b
No known key found for this signature in database
GPG Key ID: 58EEB209A0F2C366
2 changed files with 35 additions and 1 deletions

View File

@ -430,11 +430,11 @@ void ModelSetter::update(Renderable* object) {
_lightB->setEnabled(false);
_lightSwitch->setEnabled(false);
_lightColorPanel->setEnabled(false);
_deleteBtn->setEnabled(false);
_lightSwitchIcon->setFont(QFont("Font Awesome 6 Free Regular", 12));
_lightSwitch->deselect();
_lightColorPanel->deselect();
_deleteBtn->setEnabled(false);
_deleteBtn->setIndicatorColor(QColor(171, 59, 58, 0));
}
else {
// Update settings
@ -530,6 +530,7 @@ void ModelSetter::update(Renderable* object) {
}
}
_deleteBtn->setEnabled();
_deleteBtn->setIndicatorColor(QColor(171, 59, 58, 0));
}
if (_object != object || _object == nullptr) {

View File

@ -477,6 +477,39 @@ void SceneViewer::keyPressEvent(QKeyEvent* event) {
Logger::debug("Control pressed");
_controlPressed = true;
}
if (event->modifiers() == Qt::NoModifier && _selectedObject != nullptr) {
switch (event->key()) {
case Qt::Key_W: {
// move a bit upward
glm::vec3 up = _camera.up();
_selectedObject->move(up * 0.1f);
_selectedObject->updateBoundary();
break;
}
case Qt::Key_S: {
// move a bit downward
glm::vec3 up = _camera.up();
_selectedObject->move(-up * 0.1f);
_selectedObject->updateBoundary();
break;
}
case Qt::Key_A: {
// move a bit left
glm::vec3 right = _camera.right();
_selectedObject->move(-right * 0.1f);
_selectedObject->updateBoundary();
break;
}
case Qt::Key_D: {
// move a bit right
glm::vec3 right = _camera.right();
_selectedObject->move(right * 0.1f);
_selectedObject->updateBoundary();
break;
}
}
parentWidget()->update();
}
}
void SceneViewer::keyReleaseEvent(QKeyEvent* event) {