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Update mesh.h
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@ -26,7 +26,8 @@ public:
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inline std::vector<Vertex> vertices() const { return _vertices; }
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inline std::vector<unsigned int> indices() const { return _indices; }
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inline std::vector<Texture> textures() const { return _textures; }
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inline float shininess() { return _shininess; }
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inline float shininess() const { return _shininess; }
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inline void setShininess(float shininess) { _shininess = shininess; }
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inline VertexArrayObject vao() const { return _vao; }
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