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Change shader version
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#version 330 core
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#version 430 core
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out vec4 FragColor;
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out vec4 FragColor;
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void main()
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void main()
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#version 330 core
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#version 430 core
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layout (location = 0) in vec3 aPos;
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layout (location = 0) in vec3 aPos;
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void main()
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void main()
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