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[CORE][FIX] fix terrain not initialized
- add nullptr initialize
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@ -31,7 +31,7 @@ private:
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bool _dirLightOn = false;
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bool _dirLightOn = false;
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DirLight* _dirLight = nullptr;
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DirLight* _dirLight = nullptr;
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// Terrain
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// Terrain
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Terrain* _terrain;
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Terrain* _terrain = nullptr;
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// Shader program for objects
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// Shader program for objects
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ShaderProgram _shaderProgram = ShaderProgram::empty();
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ShaderProgram _shaderProgram = ShaderProgram::empty();
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ShaderProgram _boundShader = ShaderProgram::empty();
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ShaderProgram _boundShader = ShaderProgram::empty();
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