[CORE][CHG] Add logger in texture loader

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Linloir 2022-12-18 10:02:39 +08:00
parent b2bcba75ea
commit aeaac1833f
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@ -34,19 +34,22 @@ Texture::Texture(TextureType type, std::string path) {
if (data) { if (data) {
GLenum format; GLenum format;
if (nrChannels == 1) { if (nrChannels == 1) {
Logger::debug("Texture " + _path + " is a grayscale image");
format = GL_RED; format = GL_RED;
} }
else if (nrChannels == 3) { else if (nrChannels == 3) {
Logger::debug("Texture " + _path + " is a RGB image");
format = GL_RGB; format = GL_RGB;
} }
else if (nrChannels == 4) { else if (nrChannels == 4) {
Logger::debug("Texture " + _path + " is a RGBA image");
format = GL_RGBA; format = GL_RGBA;
} }
else { else {
Logger::error("Unexpected channel count"); Logger::error("Unexpected channel count");
return; return;
} }
OPENGL_FUNCTIONS->glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data); OPENGL_FUNCTIONS->glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
OPENGL_FUNCTIONS->glGenerateMipmap(GL_TEXTURE_2D); OPENGL_FUNCTIONS->glGenerateMipmap(GL_TEXTURE_2D);
} }