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Fix model loading
- Fix texture path storing full path instead of texture name making the texture loaded check always fail
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@ -13,7 +13,7 @@ QOpenGLContext* sharedContext;
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// Must set context before calling this function
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// Must set context before calling this function
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Texture::Texture(TextureType type, std::string path) {
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Texture::Texture(TextureType type, std::string path) {
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_type = type;
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_type = type;
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_path = path;
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_path = path.substr(path.find_last_of('/') + 1);
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OPENGL_FUNCTIONS->glGenTextures(1, &_id);
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OPENGL_FUNCTIONS->glGenTextures(1, &_id);
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OPENGL_FUNCTIONS->glBindTexture(GL_TEXTURE_2D, _id);
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OPENGL_FUNCTIONS->glBindTexture(GL_TEXTURE_2D, _id);
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