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add comment to remind user
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@ -33,9 +33,12 @@ public:
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// maybe we can check if boundary has not been set yet
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// Do remember to ensure you have called check_boundary
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inline glm::vec3 get_upper_bound() {
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return _right_up_front;
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}
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// Do remember to ensure you have called check_boundary
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inline glm::vec3 get_lower_bound() {
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return _left_down_back;
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}
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@ -49,4 +52,7 @@ private:
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public:
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void render(const ShaderProgram& shader) const;
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void check_boundary();
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// maybe we can encapsure a function to get both upper and lower bound?
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};
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