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Assets/Models/cyborg/LICENSE.txt
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Slightly adapted version (by Joey de Vries) of Cyborg model.
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From: 3dregenerator
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Downloaded at: http://tf3dm.com/3d-model/cyborg-78.html
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For Personal Use Only.
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Assets/Models/cyborg/cyborg.blend
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Assets/Models/cyborg/cyborg.blend1
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Assets/Models/cyborg/cyborg.mtl
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# Blender MTL File: 'cyborg.blend'
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# Material Count: 1
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newmtl Cyborg
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Ns 92.156863
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Ka 0.000000 0.000000 0.000000
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Kd 0.512000 0.512000 0.512000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd cyborg_diffuse.png
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map_Bump cyborg_normal.png
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map_Ks cyborg_specular.png
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Assets/Models/cyborg/cyborg_diffuse.png
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Assets/Models/cyborg/cyborg_normal.png
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Assets/Models/cyborg/cyborg_specular.png
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Assets/Models/nanosuit/arm_dif.png
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Assets/Models/nanosuit/arm_showroom_ddn.png
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Assets/Models/nanosuit/arm_showroom_refl.png
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Assets/Models/nanosuit/arm_showroom_spec.png
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Assets/Models/nanosuit/back.jpg
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Assets/Models/nanosuit/body_dif.png
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Assets/Models/nanosuit/body_showroom_ddn.png
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Assets/Models/nanosuit/body_showroom_refl.png
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Assets/Models/nanosuit/body_showroom_spec.png
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Assets/Models/nanosuit/cell_arm_alpha.png
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Assets/Models/nanosuit/cell_body_alpha.png
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Assets/Models/nanosuit/cell_ddn.png
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Assets/Models/nanosuit/cell_hand_alpha.png
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Assets/Models/nanosuit/cell_helmet_alpha.png
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Assets/Models/nanosuit/cell_leg_alpha.png
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Assets/Models/nanosuit/front.jpg
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Assets/Models/nanosuit/glass_ddn.png
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Assets/Models/nanosuit/glass_dif.png
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Assets/Models/nanosuit/glass_refl.png
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Assets/Models/nanosuit/hand_dif.png
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Assets/Models/nanosuit/hand_showroom_ddn.png
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Assets/Models/nanosuit/hand_showroom_refl.png
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Assets/Models/nanosuit/hand_showroom_spec.png
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Assets/Models/nanosuit/helmet_diff.png
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Assets/Models/nanosuit/helmet_showroom_ddn.png
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Assets/Models/nanosuit/helmet_showroom_refl.png
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Assets/Models/nanosuit/helmet_showroom_spec.png
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Assets/Models/nanosuit/leg_dif.png
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Assets/Models/nanosuit/leg_showroom_ddn.png
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Assets/Models/nanosuit/leg_showroom_refl.png
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Assets/Models/nanosuit/leg_showroom_spec.png
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Assets/Models/nanosuit/nanosuit.mtl
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# Blender MTL File: 'nanosuit.blend'
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# Material Count: 6
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newmtl Arm
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Bump arm_showroom_ddn.png
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map_Ka arm_showroom_refl.png
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map_Kd arm_dif.png
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map_Ks arm_showroom_spec.png
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newmtl Body
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd body_dif.png
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map_Bump body_showroom_ddn.png
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map_Ka body_showroom_refl.png
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map_Ks body_showroom_spec.png
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newmtl Glass
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Bump glass_ddn.png
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map_Ka glass_refl.png
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map_Kd glass_dif.png
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newmtl Hand
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Bump hand_showroom_ddn.png
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map_Ka hand_showroom_refl.png
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map_Kd hand_dif.png
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map_Ks hand_showroom_spec.png
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newmtl Helmet
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Bump helmet_showroom_ddn.png
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map_Ka helmet_showroom_refl.png
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map_Kd helmet_diff.png
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map_Ks helmet_showroom_spec.png
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newmtl Leg
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Bump leg_showroom_ddn.png
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map_Ka leg_showroom_refl.png
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map_Kd leg_dif.png
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map_Ks leg_showroom_spec.png
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Assets/Models/planet/mars.png
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Assets/Models/planet/planet.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Mars
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Ns 96.078443
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd mars.png
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2
Assets/Models/planet/source.txt
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From TurboSquid, by Gerhald3D: https://www.turbosquid.com/3d-models/realistic-mars-photorealistic-2k-3d-1277433
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Slightly modified by Joey de Vries: keep only planet layer, assign diffuse texture to material slot, desaturated texture somewhat.
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Assets/Models/rock/diffuse.jpg
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Assets/Models/rock/height.jpg
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Assets/Models/rock/normal.png
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Assets/Models/rock/specular.jpg
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Assets/Models/trashbag/ao.jpg
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Assets/Models/trashbag/diffuse.jpg
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Assets/Models/trashbag/height.jpg
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Assets/Models/trashbag/normal.jpg
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Assets/Models/trashbag/roughness.jpg
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Assets/Models/trashbag/specular.jpg
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Assets/Models/trashbag/trashbag.mtl
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# Blender 3.1.0 MTL File: 'None'
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# www.blender.org
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newmtl trashbag
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Ns 250.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd diffuse.jpg
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map_Ns roughness.jpg
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map_Ks specular.jpg
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map_Bump -bm 1.000000 normal.jpg
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Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 338 KiB |
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Assets/Terrains/grass/heightmap.png
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Assets/Terrains/grass/texture.jpg
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Assets/Terrains/heightmap.jpg
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Assets/Terrains/rock/heightmap.png
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Assets/Terrains/rock/texture.jpg
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<ClCompile Include="settingpage.cpp">
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<Filter>Source Files\Qt Widgets\Pages\Setting Page</Filter>
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</ClCompile>
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<ClCompile Include="terrain.cpp">
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<Filter>Source Files\OpenGL Abstractions</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="camera.h">
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Readme/about.png
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Readme/scene1.png
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Readme/settings.png
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