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Change VAO constructor behavior
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@ -2,7 +2,9 @@
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#include "vao.h"
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VertexArrayObject::VertexArrayObject() {}
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VertexArrayObject::VertexArrayObject() {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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}
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VertexArrayObject::VertexArrayObject(const VertexBufferObject& vbo) :
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_vbo(vbo) {
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