Hello Triangle Test

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Linloir 2022-12-12 23:29:29 +08:00
parent f61d270d0c
commit f0a44afb4a
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@ -1,15 +1,22 @@
#include "sceneviewer.h"
#include <vector>
#include <qsurface.h>
#include <qsurfaceformat.h>
#include <string>
#include "vbo.h"
#include "vao.h"
#include "shader.h"
#include "logger.h"
using std::vector;
SceneViewer::SceneViewer(QWidget* parent)
: QOpenGLWidget(parent)
{
QSurfaceFormat format;
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(4, 3);
setFormat(format);
}
SceneViewer::~SceneViewer() {
@ -21,6 +28,8 @@ void SceneViewer::initializeGL() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Logger::info("Currently running on OpenGL version: " + std::string((const char*)glGetString(GL_VERSION)));
}
void SceneViewer::resizeGL(int w, int h) {
@ -30,5 +39,19 @@ void SceneViewer::resizeGL(int w, int h) {
void SceneViewer::paintGL() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//
vector<Vertex> vertices = {
{ { -0.5f, -0.5f, 0.0f } },
{ { 0.5f, -0.5f, 0.0f } },
{ { 0.0f, 0.5f, 0.0f } }
};
VertexBufferObject vbo(vertices);
VertexArrayObject vao(vbo);
vao.setVertexAttributePointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
vao.enableVertexAttribute(0);
VertexShader vertexShader("E:\\Repositories\\CollegeProjects\\CGAssignments\\FinalProject\\FinalProject\\vertexshader.vs");
FragmentShader fragmentShader("E:\\Repositories\\CollegeProjects\\CGAssignments\\FinalProject\\FinalProject\\fragmentshader.fs");
ShaderProgram shaderProgram(vertexShader, fragmentShader);
shaderProgram.setActive();
vao.bind();
glDrawArrays(GL_TRIANGLES, 0, 3);
}