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转换世界坐标方法更新
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@ -194,7 +194,8 @@ Vertex Terrain::hitPoint(glm::vec3 orig, glm::vec3 dir) {
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return Vertex(glm::vec3(0.0f));
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}
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if (flag * temp == -1 || temp == 2) {
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return Vertex(right);
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glm::vec4 ans = Model * glm::vec4(right,1.0f);
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return Vertex(glm::vec3(ans));
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}
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}
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