9d95220073
[CORE][FIX] Hit test fix
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- Add critical debug logs
- Change transforming ray to local space to transforming vex to world space (because of scaling)
- Fix not updating bounding box causing hit test failure
2022-12-18 18:07:18 +08:00
0d4a22f0ce
[CORE][ADD] Add hit API to Mesh
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- Moller Trumbore algorithm is used
2022-12-18 16:08:35 +08:00
Linloir
8c4eb6284b
Update mesh.h
2022-12-17 12:04:48 +08:00
ayachi3
f26402461a
add function to provide interface
2022-12-16 23:05:08 +08:00
ayachi3
759f4ad688
add shininess attribute in mesh class
2022-12-16 16:03:53 +08:00
b5e5b4cfa9
Fix compile time errors
2022-12-13 09:56:34 +08:00
04ad073263
Implement shader and mesh classes
2022-12-12 21:23:57 +08:00
335c1bbd55
Update and Implement Model class
2022-12-12 16:43:50 +08:00
f1412927d6
Fix Header Dependencies
2022-12-12 14:41:36 +08:00
25a5e06bcd
添加项目文件。
2022-12-12 14:22:25 +08:00