#pragma once #include #include "camera.h" // If no default input, set camera to (1, 1, 1) looking at (0, 0, 0) Camera::Camera() : Camera(defaultOrigin(), defaultTarget()) {} Camera::Camera(glm::vec3 position, glm::vec3 target) : _position(position) { updateCameraState(); } Camera::Camera(glm::vec3 position, glm::vec3 direction, glm::vec3 right, glm::vec3 up) : _position(position), _front(direction), _right(right), _up(up) { updateCameraState(); } void Camera::updateCameraState() { // TODO: Implement vector update with roll pitch, and *roll* }