#pragma once #include #include #include #include #include #include "mesh.h" #include "shader.h" #include class Model { public: enum MODELSTATUS { LOADING, LOADED, ERR }; private: std::vector _meshes; std::vector _texturesLoaded; std::string _directory; MODELSTATUS _status = LOADING; // smallest point glm::vec3 left_down_back = glm::vec3(3e37f, 3e37f, 3e37f); // largest point glm::vec3 right_up_front = -left_down_back; public: Model(std::string path); ~Model(); public: inline MODELSTATUS status() const { return _status; } private: void loadModel(std::string path); void processNode(aiNode* node, const aiScene* scene); Mesh processMesh(aiMesh* mesh, const aiScene* scene); std::vector loadMaterialTextures(aiMaterial* mat, aiTextureType type, TextureType textureType); public: void render(const ShaderProgram& shader) const; };