#pragma once #include "utils.h" #include #include class Terrain { private: std::vector Vertex; std::vector Indicess; unsigned int TerrainVAO, TerrainVBO; int row_num, col_num; public: unsigned int dep, tex1, tex2; Terrain(int rows = 200, int cols = 200); void render(); unsigned int loadTexture(std::string path); };