#include"lightCaster.h" Illuminant::Illuminant() { _position = glm::vec3(0.0f); _color = glm::vec3(1.0f); } Illuminant::Illuminant(glm::vec3 position, glm::vec3 color) { _position = position; _color = color; } void Illuminant::setPosition(glm::vec3 position) { _position = position; } void Illuminant::setColor(glm::vec3 color) { _color = color; }