#version 430 core out vec4 FragColor; in vec2 TexCoords; uniform sampler2D texture_diffuse1; uniform sampler2D texture_specular1; uniform vec3 lightColor; void main() { FragColor = texture(texture_specular1, TexCoords); FragColor = texture(texture_diffuse1, TexCoords); FragColor = vec4(FragColor * vec4(lightColor,1.0f)); }