35 lines
1.1 KiB
C++

#pragma once
#include "ebo.h"
#include "logger.h"
ElementBufferObject::ElementBufferObject() {
_id = 0;
}
ElementBufferObject::ElementBufferObject(const std::vector<unsigned int>& indices) {
OPENGL_EXTRA_FUNCTIONS->glGenBuffers(1, &_id);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _id);
OPENGL_EXTRA_FUNCTIONS->glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
indices.size() * sizeof(unsigned int),
indices.data(),
GL_STATIC_DRAW
);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
void ElementBufferObject::setBuffer(const std::vector<unsigned int>& indices) {
if (_id == 0) {
Logger::error("Try to bind buffer to an uninitialized element buffer object");
return;
}
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _id);
OPENGL_EXTRA_FUNCTIONS->glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
indices.size() * sizeof(unsigned int),
indices.data(),
GL_STATIC_DRAW
);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}