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22 lines
796 B
C++
22 lines
796 B
C++
#pragma once
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#include "vao.h"
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VertexArrayObject::VertexArrayObject() {
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_id = 0;
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}
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VertexArrayObject::VertexArrayObject(const VertexBufferObject& vbo) {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ARRAY_BUFFER, vbo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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}
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VertexArrayObject::VertexArrayObject(const VertexBufferObject& vbo, const ElementBufferObject& ebo) {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ARRAY_BUFFER, vbo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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} |