mirror of
https://github.com/Linloir/SceneEditor.git
synced 2025-12-17 07:28:12 +08:00
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <GLM/glm.hpp>
|
|
|
|
class Shader {
|
|
protected:
|
|
unsigned int _shaderId = -1;
|
|
|
|
public:
|
|
Shader() {}
|
|
|
|
inline unsigned int shaderId() const { return _shaderId; }
|
|
inline void dispose();
|
|
|
|
protected:
|
|
virtual void compile(const std::string& sourceFilePath) = 0;
|
|
};
|
|
|
|
class VertexShader : public Shader {
|
|
public:
|
|
VertexShader() {}
|
|
VertexShader(const std::string& sourceFilePath);
|
|
|
|
protected:
|
|
virtual void compile(const std::string& sourceFilePath) override;
|
|
};
|
|
|
|
class FragmentShader : public Shader {
|
|
public:
|
|
FragmentShader() {}
|
|
FragmentShader(const std::string& sourceFilePath);
|
|
|
|
protected:
|
|
virtual void compile(const std::string& sourceFilePath) override;
|
|
};
|
|
|
|
class GeometryShader : public Shader {
|
|
public:
|
|
GeometryShader() {}
|
|
GeometryShader(const std::string& sourceFilePath);
|
|
|
|
protected:
|
|
virtual void compile(const std::string& sourceFilePath) override;
|
|
};
|
|
|
|
class ShaderProgram {
|
|
private:
|
|
unsigned int _programId = 0;
|
|
|
|
public:
|
|
ShaderProgram();
|
|
ShaderProgram(VertexShader vertexShader);
|
|
ShaderProgram(FragmentShader fragmentShader);
|
|
ShaderProgram(GeometryShader geometryShader);
|
|
ShaderProgram(VertexShader vertexShader, FragmentShader fragmentShader);
|
|
ShaderProgram(VertexShader vertexShader, GeometryShader geometryShader);
|
|
ShaderProgram(FragmentShader fragmentShader, GeometryShader geometryShader);
|
|
ShaderProgram(VertexShader vertexShader, FragmentShader fragmentShader, GeometryShader geometryShader);
|
|
|
|
public:
|
|
inline void setActive();
|
|
inline void setInactive();
|
|
|
|
inline unsigned int programId() const { return _programId; }
|
|
|
|
inline void dispose();
|
|
};
|