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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
#pragma once
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#include "vao.h"
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VertexArrayObject::VertexArrayObject() {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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}
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VertexArrayObject::VertexArrayObject(const VertexBufferObject& vbo) :
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_vbo(vbo) {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ARRAY_BUFFER, _vbo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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}
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VertexArrayObject::VertexArrayObject(VertexBufferObject&& vbo) :
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_vbo(std::move(vbo)) {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ARRAY_BUFFER, _vbo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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}
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VertexArrayObject::VertexArrayObject(const VertexBufferObject& vbo, const ElementBufferObject& ebo) :
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_vbo(vbo), _ebo(ebo) {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ARRAY_BUFFER, _vbo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ebo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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}
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VertexArrayObject::VertexArrayObject(VertexBufferObject&& vbo, ElementBufferObject&& ebo) :
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_vbo(std::move(vbo)), _ebo(std::move(ebo)) {
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OPENGL_EXTRA_FUNCTIONS->glGenVertexArrays(1, &_id);
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ARRAY_BUFFER, _vbo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ebo.id());
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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} |