2022-12-12 14:22:25 +08:00

31 lines
611 B
C++

#pragma once
#include <GLM/glm.hpp>
#include "model.h"
#include "shader.h"
class Renderable {
private:
Model* _model;
glm::vec3 _position;
glm::mat4 _rotation;
glm::vec3 _scale;
public:
Renderable(Model* model);
Renderable(Model* model, glm::vec3 position);
~Renderable();
public:
void move(glm::vec3 deltaVec);
void setPosition(glm::vec3 deltaVec);
void rotate(glm::vec3 axis, float angleRad);
void setRotation(glm::vec3 axis, float angleRad);
void scale(float deltaScale);
void setScale(float scale);
public:
void render(ShaderProgram shader);
};