Linloir ea4c3dcc7e
[UI] Create EditorPage
- Adjusted Sceneviewer for embedding
2022-12-16 11:17:58 +08:00

60 lines
1.6 KiB
C++

#pragma once
#include <qwidget.h>
#include <qevent.h>
#include <qopenglfunctions.h>
#include <QtOpenGLWidgets/qopenglwidget.h>
#include <vector>
#include "camera.h"
#include "shader.h"
#include "renderable.h"
#include "vao.h"
#include "utils.h"
class SceneViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
private:
// OpenGL section-------------------------------------
// List of objects currently in the scene
std::vector<Renderable> _objects;
// Shader program for objects
ShaderProgram _shaderProgram = ShaderProgram::empty();
// Main camera
Camera _camera;
float _cameraMovementSpeed = 0.02f;
float _cameraRotationSpeed = 0.3f;
float _cameraPushSpeed = 0.02f;
// Rotate center
glm::vec3 _rotateCenter = glm::vec3(0.0f, 0.0f, 0.0f);
// User Interaction flags section---------------------
QPoint _lastMousePosition;
Renderable* _selectedObject = nullptr;
// UI interface control
const int _cornerRadius = 10;
bool _initialized = false;
public:
SceneViewer(QWidget* parent = 0);
~SceneViewer();
protected:
// OpenGL functions
virtual void initializeGL() override;
virtual void paintGL() override;
virtual void resizeGL(int w, int h) override;
// Mouse events
virtual void mousePressEvent(QMouseEvent* event) override;
virtual void mouseMoveEvent(QMouseEvent* event) override;
virtual void wheelEvent(QWheelEvent* event) override;
// UI update events
virtual void showEvent(QShowEvent* event) override;
virtual void resizeEvent(QResizeEvent* event) override;
};