qt-scene-editor/FinalProject/vertexshader.vs
2022-12-13 08:17:55 +08:00

7 lines
123 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}