qt-scene-editor/FinalProject/renderable.cpp

51 lines
1.2 KiB
C++

#pragma once
#include "renderable.h"
// 极值点一定在model包围盒的顶点出取到
Renderable::Renderable(Model* model) : _model(model) {
_upper_bound = model->get_upper_bound();
_lower_bound = model->get_lower_bound();
}
Renderable::Renderable(Model* model, glm::vec3 position) : _model(model), _position(position) {
_upper_bound = model->get_upper_bound();
_lower_bound = model->get_lower_bound();
}
void Renderable::move(glm::vec3 deltaVec) {
_position += deltaVec;
}
void Renderable::setPosition(glm::vec3 position) {
_position = position;
}
void Renderable::rotate(glm::vec3 axis, float deltaAngle) {
_rotation = glm::rotate(_rotation, deltaAngle, axis);
}
void Renderable::setRotation(glm::vec3 axis, float angle) {
_rotation = glm::rotate(glm::mat4(1.0f), angle, axis);
}
void Renderable::scale(float deltaScale) {
_scale += deltaScale;
}
void Renderable::setScale(float scale) {
_scale = glm::vec3(scale);
}
void Renderable::render(ShaderProgram shader) {
// Set model matrix
shader.setUniform("model", modelMatrix());
// Render
_model->render(shader);
}
// check here to get global boundary
void Renderable::check_boundary() {
}