qt-scene-editor/FinalProject/fragmentshader.fs
2022-12-13 13:07:34 +08:00

13 lines
261 B
GLSL

#version 430 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
uniform sampler2D texture_specular1;
void main()
{
FragColor = texture(texture_specular1, TexCoords);
FragColor = texture(texture_diffuse1, TexCoords);
}