2022-12-12 22:20:59 +08:00

22 lines
601 B
C++

#pragma once
#include <GLM/ext/matrix_transform.hpp>
#include "camera.h"
// If no default input, set camera to (1, 1, 1) looking at (0, 0, 0)
Camera::Camera() : Camera(defaultOrigin(), defaultTarget()) {}
Camera::Camera(glm::vec3 position, glm::vec3 target) : _position(position) {
updateCameraState();
}
Camera::Camera(glm::vec3 position, glm::vec3 direction, glm::vec3 right, glm::vec3 up) :
_position(position), _front(direction), _right(right), _up(up)
{
updateCameraState();
}
void Camera::updateCameraState() {
// TODO: Implement vector update with roll pitch, and *roll*
}