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- Reload texture on another context - Copy meshes - [BUG] memory leak (not fixed yet)
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include "renderable.h"
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Renderable::Renderable(Model* model) : _model(model) {}
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Renderable::Renderable(Model* model, glm::vec3 position) : _model(model), _position(position) {}
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void Renderable::setModel(Model* model) {
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_model = model;
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}
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void Renderable::move(glm::vec3 deltaVec) {
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_position += deltaVec;
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}
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void Renderable::setPosition(glm::vec3 position) {
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_position = position;
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}
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void Renderable::rotate(glm::vec3 axis, float deltaAngle) {
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_rotation = glm::rotate(_rotation, deltaAngle, axis);
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}
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void Renderable::setRotation(glm::vec3 axis, float angle) {
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_rotation = glm::rotate(glm::mat4(1.0f), angle, axis);
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}
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void Renderable::scale(float deltaScale) {
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_scale += deltaScale;
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}
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void Renderable::setScale(float scale) {
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_scale = glm::vec3(scale);
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}
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void Renderable::render(ShaderProgram shader) {
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// Check if initialized
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if (_model == nullptr) {
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Logger::error("Tries to render an uninitialized renderable object");
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return;
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}
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// Set model matrix
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shader.setUniform("model", modelMatrix());
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// Render
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_model->render(shader);
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}
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