qt-scene-editor/FinalProject/skyboxvertexshader.glsl
2022-12-18 10:49:07 +08:00

15 lines
276 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 projection;
uniform mat4 view;
void main()
{
TexCoords = aPos;
vec4 pos = projection * view * vec4(aPos, 1.0);
gl_Position = pos.xyww;
gl_Position.y = -gl_Position.y;
}