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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#pragma once
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#include <qwidget.h>
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#include <qevent.h>
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#include <qopenglfunctions.h>
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#include <QtOpenGLWidgets/qopenglwidget.h>
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#include <vector>
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#include "camera.h"
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#include "shader.h"
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#include "renderable.h"
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#include "vao.h"
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#include "utils.h"
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#include "skybox.h"
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#include "terrain.h"
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class SceneViewer : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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private:
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// OpenGL section-------------------------------------
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// List of objects currently in the scene
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std::vector<Renderable> _objects;
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// Shader program for objects
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ShaderProgram _shaderProgram = ShaderProgram::empty();
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ShaderProgram skyshader = ShaderProgram::empty();
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ShaderProgram terrainShader = ShaderProgram::empty();
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skybox* sky;
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Terrain* ter;
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// Main camera
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Camera _camera;
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float _cameraMovementSpeed = 0.02f;
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float _cameraRotationSpeed = 0.3f;
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float _cameraPushSpeed = 0.02f;
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// Rotate center
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glm::vec3 _rotateCenter = glm::vec3(0.0f, 0.0f, 0.0f);
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// User Interaction flags section---------------------
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QPoint _lastMousePosition;
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Renderable* _selectedObject = nullptr;
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public:
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SceneViewer(QWidget* parent = 0);
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~SceneViewer();
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protected:
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// OpenGL functions
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virtual void initializeGL() override;
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virtual void paintGL() override;
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virtual void resizeGL(int w, int h) override;
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// Mouse events
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virtual void mousePressEvent(QMouseEvent* event) override;
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virtual void mouseMoveEvent(QMouseEvent* event) override;
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virtual void wheelEvent(QWheelEvent* event) override;
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}; |