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23 lines
557 B
C++
23 lines
557 B
C++
#pragma once
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#include <GLM/glm.hpp>
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class Ray {
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private:
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glm::vec3 _origin;
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glm::vec3 _direction;
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public:
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Ray() {}
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Ray(glm::vec3 origin, glm::vec3 direction) : _origin(origin), _direction(direction) {}
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public:
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inline glm::vec3 origin() const { return _origin; }
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inline glm::vec3 direction() const { return _direction; }
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inline void setOrigin(glm::vec3 origin) { _origin = origin; }
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inline void setDirection(glm::vec3 direction) { _direction = direction; }
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public:
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Ray toLocalSpace(glm::mat4 modelMatrix);
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}; |