2022-12-12 22:20:59 +08:00

34 lines
1.1 KiB
C++

#pragma once
#include "ebo.h"
ElementBufferObject::ElementBufferObject() {
OPENGL_EXTRA_FUNCTIONS->glGenBuffers(1, &_id);
}
ElementBufferObject::ElementBufferObject(const std::vector<unsigned int>& indices) :
_indices(indices) {
OPENGL_EXTRA_FUNCTIONS->glGenBuffers(1, &_id);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _id);
OPENGL_EXTRA_FUNCTIONS->glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
_indices.size() * sizeof(unsigned int),
_indices.data(),
GL_STATIC_DRAW
);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
ElementBufferObject::ElementBufferObject(std::vector<unsigned int>&& indices) :
_indices(std::move(indices)) {
OPENGL_EXTRA_FUNCTIONS->glGenBuffers(1, &_id);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _id);
OPENGL_EXTRA_FUNCTIONS->glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
_indices.size() * sizeof(unsigned int),
_indices.data(),
GL_STATIC_DRAW
);
OPENGL_EXTRA_FUNCTIONS->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}