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- Add render API in bounding box - Add getter API in renderer to get bounding box
7 lines
101 B
GLSL
7 lines
101 B
GLSL
#version 430 core
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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} |