qt-scene-editor/FinalProject/mainwindow.qrc
Linloir fe571568ae
[CORE][FIX] Fix fragment shader
- wrong uniform struct member name causing failure in setting spot light
2022-12-19 17:11:15 +08:00

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<RCC>
<qresource prefix="/shaders">
<file>fragmentshader.glsl</file>
<file>vertexshader.glsl</file>
<file>skyboxvertexshader.glsl</file>
<file>terrainfragmentshader.glsl</file>
<file>terrainvertexshader.glsl</file>
<file>skyboxfragmentshader.glsl</file>
<file>boundfragmentshader.glsl</file>
<file>boundvertexshader.glsl</file>
<file>thumbnailfragmentshader.glsl</file>
<file>thumbnailvertexshader.glsl</file>
</qresource>
<qresource prefix="/fonts">
<file>font_awesome_6_regular_free.otf</file>
<file>font_awesome_6_solid_free.otf</file>
<file>corbel.ttf</file>
<file>Deng.ttf</file>
<file>Dengb.ttf</file>
<file>Dengl.ttf</file>
</qresource>
</RCC>