qt-scene-editor/FinalProject/terrainvertexshader.glsl
2022-12-19 19:11:27 +08:00

17 lines
289 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTex;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoord = vec2(aTex.x, aTex.y);
}