qt-scene-editor/FinalProject/vertexshader.glsl
Linloir 3158ced31b
[CORE][CHG] Shader update
- Update shader to accept multiple lights
- Add light count uniform
- Clean up code
2022-12-18 10:05:02 +08:00

21 lines
469 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec3 FragPos;
out vec3 Normal;
out vec2 TexCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
TexCoords = aTexCoords;
gl_Position = projection * view * vec4(FragPos, 1.0);
}