qt-scene-editor/FinalProject/terrainfragmentshader.glsl
2022-12-18 10:49:07 +08:00

13 lines
184 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
// texture sampler
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoord);
}