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Rename functions
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0be2b379a2
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@ -37,9 +37,9 @@ void Mesh::render(const ShaderProgram& shader) const {
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}
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OPENGL_EXTRA_FUNCTIONS->glActiveTexture(GL_TEXTURE0);
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_vao.setActive();
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_vao.bind();
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OPENGL_EXTRA_FUNCTIONS->glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_INT, 0);
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_vao.setInactive();
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_vao.unbind();
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}
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void Mesh::setupMesh() {
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@ -22,8 +22,8 @@ public:
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inline unsigned int id() const { return _id; }
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inline void setActive() const;
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inline void setInactive() const;
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inline void bind() const;
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inline void unbind() const;
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inline void bindVertexBufferObject(const VertexBufferObject& vbo);
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inline void bindVertexBufferObject(VertexBufferObject&& vbo);
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@ -35,7 +35,7 @@ public:
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inline void disableVertexAttribute(unsigned int index) const;
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};
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inline void VertexArrayObject::setActive() const {
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inline void VertexArrayObject::bind() const {
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// Check is id is valid
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if (_id == -1) {
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Logger::error("Binding an invalid VertexArrayObject");
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@ -44,7 +44,7 @@ inline void VertexArrayObject::setActive() const {
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(_id);
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}
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inline void VertexArrayObject::setInactive() const {
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inline void VertexArrayObject::unbind() const {
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OPENGL_EXTRA_FUNCTIONS->glBindVertexArray(0);
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}
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