qt-scene-editor/FinalProject/fragmentshader.fs
2022-12-15 11:23:52 +08:00

15 lines
343 B
GLSL

#version 430 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
uniform sampler2D texture_specular1;
uniform vec3 lightColor;
void main()
{
FragColor = texture(texture_specular1, TexCoords);
FragColor = texture(texture_diffuse1, TexCoords);
FragColor = vec4(FragColor * vec4(lightColor,1.0f));
}