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308dd81f06
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[CORE][CHG] Change boundary APIs
- Add 'updateBoundary' func to update boundary after transformation
- Add 'hit' to get the hit record of a ray
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2022-12-18 16:07:58 +08:00 |
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032d346151
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[CORE][ADD] Add light API & function to renderable
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2022-12-18 10:03:17 +08:00 |
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cc9ae662a8
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Merge lighting
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2022-12-17 15:03:52 +08:00 |
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bef49b7499
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Change variable names
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2022-12-17 13:19:55 +08:00 |
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849da430e9
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Remove invalid code units
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2022-12-17 13:09:52 +08:00 |
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Linloir
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b87f2d04d9
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Merge branch 'master' into ui_dev
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2022-12-17 13:03:04 +08:00 |
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Linloir
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468798b2e2
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Update renderable.cpp
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2022-12-17 12:05:23 +08:00 |
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2fd1d6db24
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[CORE][ADD] Enable cross context model transferring
- Reload texture on another context
- Copy meshes
- [BUG] memory leak (not fixed yet)
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2022-12-17 11:41:13 +08:00 |
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ayachi3
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759f4ad688
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add shininess attribute in mesh class
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2022-12-16 16:03:53 +08:00 |
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ayachi3
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cef83fe19e
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fix bug and add test code
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2022-12-13 20:09:50 +08:00 |
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ayachi3
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13bd34973c
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implement check_boundary
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2022-12-13 19:02:44 +08:00 |
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ayachi3
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5ec0a5718e
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modify constructor of renderable and update skeleton
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2022-12-13 17:23:11 +08:00 |
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a49f215928
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Set matrix when rendering
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2022-12-13 13:51:03 +08:00 |
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0be2b379a2
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Fix inline functions
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2022-12-12 22:20:59 +08:00 |
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d57a1514ee
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Implement renderable class
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2022-12-12 21:29:45 +08:00 |
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66997698c8
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Create empty source files
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2022-12-12 15:20:47 +08:00 |
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